Springing up, the robot picks up a great big sword, flies off into space and chops the squid up into little pieces, saving the universe. A crack team of monks with magic trumpets use the instruments to breathe life into a black ball, then find an engineer to build them a giant robot and implant the ball into its head. Reading a bit like a children's tale from the Twilight Zone, the story tells of a giant space squid that crashes through into our dimension, devouring everything in its path. This time around, things are a bit more complicated, with enough backstory to fill two in-game comic books, the first of which is waiting for you on your bedside table. So far, he's stopped a planetoid (for want of a better word) from crashing into his world, and rescued his dog from thieving aliens. He lives on a gnarled-looking world that looks to be equal parts rock and wood, in a house with a huge telescope on top. I think of him as Sammy the gnome, but he's never actually named. The obsessively goal-oriented gamer should probably stay away, but everyone else can look forward to one of the most adorable games ever made.įor those who need a quick recap, the Samorost games star a little fellow who looks like he's wearing white pyjamas and a wee willie winkie hat. Except this time we get a full-length adventure, with all modern conveniences. Though it's been a decade since Samorost 2, the new game thrusts players right back into the little gnome protagonist's offbeat, abundantly organic world as if no time had passed. It's a formula proven to work, and with Samorost 3 they've stuck with it. Instead, they've substituted wide-eyed exploration and the simple pleasure of playing with the world around you, making a real case for games as art and not just entertainment. Starting with the original Samorost (Czech for "maverick") and progressing through Machinarium and Botanicula, they've all been abundantly beautiful and charming, leaving traditional adventure genre mainstays such as logic, plot and dialogue by the wayside. Amanita Design's projects have always had an endearingly quirky personality all their own.
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